
Man are my M&M's in a joyous mood, they seem to be dancing all over the place.

It seems that our cheerleader is leading them on

So while they are excited lets get you excited with a little code to make a pendulim:
function pendulum (centerX, centerY, radius, aoi, completionRatio){
var easedOneToNegOne = Math.cos(completionRatio*2*Math.PI);
var aoiRadians = aoi * 2 * Math.PI;
var currentRotation = easedOneToNegOne * aoiRadians;
var x = centerX + Math.sin(currentRotation) * radius;
var y = centerY + Math.cos(currentRotation) * radius;
return {x:x, y:y};
}
function swingPendulum (){
pendCount += pendSpeed;
pendCount %= 1;
var point = pendulum (pendX, pendY, pendRadius, pendArc, pendCount);
Pendu._x = point.x;
Pendu._y = point.y;
with (Stick){
clear();
lineStyle(2, 0);
moveTo(pendX, pendY);
lineTo(point.x, point.y);
}
}
onSelfEvent (enterFrame) {
swingPendulum();
}
onFrame (1) {
var pendX = 250;
var pendY = 250;
var pendRadius = 200;
var pendArc = 135/360;
var pendSpeed = .005;
var pendCount = 0;
createEmptyMovieClip("Pendu", 10);
with(Pendu){
beginFill(0xFF0000);
moveTo(-20, 0);
curveTo(0, 15, 20, 0);
curveTo(0, -15, -20, 0);
}
createEmptyMovieClip("Stick", 5);
}

Let's have some more fun while they are wound up.
function fadeHexes(arry)
{
var _loc15 = arry.length - 1;
var _loc13 = [];
for (var _loc3 = 0; _loc3 < _loc15; _loc3 = _loc3 + 2)
{
var _loc4 = arry[_loc3];
var _loc8 = arry[_loc3 + 2];
_loc13.push(_loc4);
var _loc7 = _loc4 >> 16;
var _loc9 = _loc4 >> 8 & 255;
var _loc6 = _loc4 & 255;
var _loc11 = (_loc8 >> 16) - _loc7;
var _loc10 = (_loc8 >> 8 & 255) - _loc9;
var _loc12 = (_loc8 & 255) - _loc6;
var _loc5 = arry[_loc3 + 1] + 1;
for (var _loc2 = 1; _loc2 < _loc5; ++_loc2)
{
var _loc1 = _loc2 / _loc5;
_loc13.push(_loc7 + _loc11 * _loc1 << 16 | _loc9 + _loc10 * _loc1 << 8 | _loc6 + _loc12 * _loc1);
}
}
_loc13.push(arry[_loc15]);
return (_loc13);
}
function conicPattern(x, y, xr, yr, angle, colors)
{
var _loc9 = colors.length;
var _loc8 = angle * 2 * 3;
var _loc10 = 6 / _loc9;
var _loc5 = x + Math.cos(_loc8) * xr;
var _loc4 = y + Math.sin(_loc8) * yr;
var _loc3;
var _loc2;
for (var _loc1 = 0; _loc1 <= _loc9; ++_loc1)
{
newRadians = _loc8 + _loc10 * (_loc1 + 1);
_loc3 = x + Math.cos(newRadians) * xr;
_loc2 = y + Math.sin(newRadians) * yr;
beginFill(colors[_loc1]);
moveTo(_loc5, _loc4);
lineTo(x, y);
lineTo(_loc3, _loc2);
endFill();
_loc5 = _loc3;
_loc4 = _loc2;
}
}
function showGradient(hexColors)
{
gb.clear();
var _loc4 = hexColors.length;
var _loc3 = gradWidth / _loc4;
for (var _loc1 = 0; _loc1 < _loc4; ++_loc1)
{
var _loc2 = _loc1 * _loc3;
gb.beginFill(hexColors[_loc1]);
gb.moveTo(_loc2, 0);
gb.lineTo(_loc2, gradHeight);
gb.lineTo(_loc2 + _loc3, gradHeight);
gb.lineTo(_loc2 + _loc3, 0);
}
endFill();
}
onFrame (1) {
onEnterFrame = function ()
{
++count;
thisSpin = spin * count;
clear();
conicPattern(250, 150, 225, 125, thisSpin, gradientHexColors);
};
var count = 0;
var spin = 1;
var gradientSeedColors = [16776960, 75, 65535, 75, 16711935, 75, 16776960];
var gradientHexColors = fadeHexes(gradientSeedColors);
onMouseDown = function ()
{
var _loc3 = Math.random() * 16777215;
var _loc2 = Math.random() * 5 + 2;
var _loc4 = Math.random() * 50 + 20;
gradientSeedColors = [_loc3];
for (var _loc1 = 0; _loc1 < _loc2; ++_loc1)
{
gradientSeedColors.push(Math.random() * 50 + 20);
gradientSeedColors.push(Math.random() * 16777215);
}
gradientSeedColors.push(Math.random() * 50 + 20);
gradientSeedColors.push(_loc3);
gradientHexColors = fadeHexes(gradientSeedColors);
showGradient(gradientHexColors);
};
var gradX = 25;
var gradY = 310;
var gradWidth = 450;
var gradHeight = 40;
var gb = createEmptyMovieClip("GradientBar", 10);
gb._x = gradX;
gb._y = gradY;
showGradient(gradientHexColors);
}
Color spectrum wheel and spetrum.

More party time.
function randomizeColor(colorObj, min, max){
for(var i in colorObj){
var chnl = colorObj[i];
var ran = min + Math.random() * (max-min);
chnl += (Math.round(Math.random()) ? ran : -ran);
colorObj[i] = Math.max(0, Math.min(chnl, 255))
}
return colorObj;
}
function rgbToHex (colorObj){
return(colorObj.r<<16 | colorObj.g<<8 | colorObj.b);
}
function drawBox(x, color){
beginFill(color);
moveTo(x, 0);
lineTo(x+1, 0);
lineTo(x+1, 400);
lineTo(x, 400);
lineTo(x, 0);
}
function genCandyGradient(){
clear();
for(var i=0; i<500; i++){
randomizeColor(myColorObj, minColorChannelVary, maxColorChannelVary);
drawBox(i, rgbToHex (myColorObj));
}
}
onFrame (1) {
var myColorObj = {};
myColorObj.r = 100;
myColorObj.g = 100;
myColorObj.b = 100;
var minColorChannelVary = 5;
var maxColorChannelVary = 10;
genCandyGradient();
onMouseDown = genCandyGradient;
}
Color spectrum to make a back drop for your home page, it changes when ever you click.

Let's make a little cosmic grad. fill piece.
function fadeHexes (arry){
var len = arry.length-1;
var newArry = [];
for(var i=0; i<len; i+=2){
var hex = arry[i];
var hex2 = arry[i+2];
newArry.push(hex);
var r = hex >> 16;
var g = hex >> 8 & 0xFF;
var b = hex & 0xFF;
var rd = (hex2 >> 16)-r;
var gd = (hex2 >> 8 & 0xFF)-g;
var bd = (hex2 & 0xFF)-b;
var steps = arry[i+1]+1;
for (var j=1; j<steps; j++){
var ratio = j/steps;
newArry.push((r+rd*ratio)<<16 | (g+gd*ratio)<<8 | (b+bd*ratio));
}
}
newArry.push(arry[len]);
return newArry;
}
function conicGradient(x, y, xr, yr, angle, colors){
var len = colors.length;
var startRadians = angle * 2 * Math.PI;
var stepRadians = (2 * Math.PI)/len;
var oldX = x + Math.cos(startRadians) * xr;
var oldY = y + Math.sin(startRadians) * yr;
var newX, newY;
for(var i=0; i<=len; i++){
newRadians = startRadians + stepRadians*(i+1);
newX = x + Math.cos(newRadians) * xr;
newY = y + Math.sin(newRadians) * yr;
beginFill(colors[i]);
with (this){
moveTo(oldX, oldY);
lineTo(x, y);
lineTo(newX, newY);
lineTo(oldX, oldY);
endFill();
}
oldX = newX;
oldY = newY;
}
}
onFrame (1) {
var colors1 = fadeHexes ([0xFFFF00, 4, 0x00FFFF, 4, 0xFF00FF, 4, 0xFFFF00]);
var colors2 = fadeHexes ([0xFFFF00, 8, 0x00FFFF, 8, 0xFF00FF, 8, 0xFFFF00]);
var colors3 = fadeHexes ([0xFFFF00, 16, 0x00FFFF, 16, 0xFF00FF, 16, 0xFFFF00]);
var colors4 = fadeHexes ([0xFFFF00, 32, 0x00FFFF, 32, 0xFF00FF, 32, 0xFFFF00]);
conicGradient( 70, 70, 50, 50, 0, colors1);
conicGradient(190, 70, 50, 50, 0, colors2);
conicGradient(310, 70, 50, 50, 0, colors3);
conicGradient(430, 70, 50, 50, 0, colors4);
}
That's about it for now.

Wayne